City World of Ison

Session 1: Introduction to Ison

The group met at Hoya’s house to plan the retrieval of Sansa’s family. Nevin revealed the Horn of Fog was at Taxolo Vach‘s house. A plan was hatched to get it back and save Sansa’s kidnapped family.

Hoya and Nevin broke in while Grit Punchtree and Skimble made a commotion in the front of the house. Skimble and Grit were brought inside just as Hoya and Nevin slipped out the window. Skimble earned two badges: Misdirectoin and Pain Management 1.

Horn safely in their possession and three days left until the hostage exchange, the party decided to investigate the kidnapping. There had been rumours of items with Sansa’s family crest for sale in the market, which the group investigated.

Nevin learned about a street urchin named Laramie who worked behind the Mudflat Door station, transporting trash into the sewers, who had recently found the glove with Sansa’s family crest.

Grit found a shop selling items with Nobles’ crests. After some despairing about how buying a single glove would make him have to pretend he has only one arm, he relented and bought the glove – which belonged to Sansa’s sister.

Glove located, the party decided to find Laramie. He was a small kid, and dedicated to his work. Once he had finished his responsibilities at the Door station, he led the party into the sewers and drew them a map:

The party went toward the sad faces, and found danger! They were attacked by shadow creatures with sharp daggers in a dingy chamber, and Grit was dishonourably skewered in the jail room where the kidnapping victims were held. They fought bravely in the sewers, and the kidnapped people were freed!

On one of the bodies, Hoya found a note. The party retreated to Hoya’s house to recuperate, and gifts began to arrive from the noble houses whose family members the party rescued.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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